Select Page

Coding for 3D Part 3: Tools of Choice

Coding for 3D Part 3: Tools of Choice

Written by David

October 2, 2019

[post-views]

Wasting time and being inefficient are never great strategies. I want to make sure that this is an all encompassing series that will take me from no skill to some skill as a designer and coder.

 .

Having a defined target within this series is crucial as it gets me to act. I understand that life becomes easier with intentional movement. I compare it to drawing a straight line. If one has a point on a paper they are drawing a line to, one shouldn’t look at the pencil, but rather the point they are looking to get to. This allows less deviation and a straighter free motion line than if we fixate on things outside of our point. Having a pointed trajectory is nice and it allows for quick prototyping and development. It also makes things easier to begin with. Skeletons and outlines towards a direction lead […]

You May Also Like…

Pin It on Pinterest

Share This

Share this post with your friends!

Shares